DI-EGY FEST 0.1

WORKSHOP 1

FROM CYBERNETICS TO TECHNOETICS

BY ROY ASCOTT


ARTIST/EDUCATOR TECHNOETIC ARTS, PLANETARY COLLEGIUM, UK

MONDAY 1 APRIL 2013 FROM 10:00 AM TO 9:00 PM

FROM CYBERNETICS TO TECHNOETICS: A GROUNDCOURSE.

Key words:

Behaviour, identity, process and system, interaction, transformation.

The workshop requires both individual initiative and collaborative group action. It consists of lectures, discussion, and practice. The media employed includes anything from onsite scrap materials to personal digital devices. Its framework is cybernetic, syncretic, and technoetic. It introduces cybernetics as a discipline, re-considering the original Ground course method in relation to the contemporary situation.

Roy Ascott

A British artist and theorist, who works with cybernetic and telematics, whose work focuses on the impact of digital and telecommunications network on consciousness. He is the president of the Planetary Colleguim, and DeTao Master of Technoetic Arts in Beijing DeTao Masters Academy. He is the founding editor of the research

journal Technoetic Arts, an honorary editor of Leonardo Journal, and author of such the books as Telematic Embrace: Visionary Theories of Art, Technology and Consciousness. http://en.wikipedia.org/wiki/Roy_Ascott

The workshop aims to elicit creative action and critical reflection in the context of art, mind and technology. The course will help you to understand the potential of cybernetic, technoetic and syncretic thought and action in the context of art. Adaptive creativity, producing new insights attitudes, and forms. And appreciation of collaborative thought and action.

For Applying:

Please send us your contacts and your biography with email subject “Technoetics” at workshops@di-egyfest.com
Please Note that participants will be asked to bring their laptops.

Deadline for application to the workshops is Friday 29 March 2013.

WORKSHOP 2

CREATIVE CODING &COMPUTER VISION WITH PROCESSING

BY MAX KAZEMZADEH,


ARTIST/ENGINEER

ARDUINO, PROCESSING and OPENFRAMEWORKS, GALLAUDET UNIVERSITY, WASHINGTON DC. USA

WEDNESDAY 27 TO SATURDAY 30 MARCH 2013 FROM 10:00 AM TO 4:00 PM

In CC&CVwP, workshop attendees will learn creative coding with Processing from the ground up, in a hands-on environment that will have attendees, designing their own computer vision and face recognition projects and writing and resolving the code to make their projects function. Within the CC&CVwP workshop, students will learn the basics of coding, and select intermediate and advance coding techniques that will allow them to create interactive experiences that can be applied to websites, devices, phone apps, and interactive art installations.

Extension libraries will be introduced such as the Twitter library “twitter4j,” the OpenCV library, and the Blob Detection library, among others. Workshop attendees can bring their own laptops, USB web cameras for installations, or they may use the laptop built in camera if they wish. USB cameras will allow for different kinds of human tracking.

Max Kazemzadeh

Max Kazemzadeh is an electronic and emergent media artist and tenure-track Assistant Professorship of Art & Media Technology at Gallaudet University, the only all deaf university in the world. Kazemzadeh is also a Ph.D. Candidate within the Planetary Collegium.
His work over the last ten years focuses on how constructed, semi-conscious interfaces influence human interaction, and is presently investigating gesture prediction as a possible means to more directly magnify human intent within interactive experiences.Kazemzadeh has served on panels, curated exhibitions, organized conferences, given workshops, received grants, written articles, given performances, and exhibited internationally in the area of electronic and emergent media art.

Some exhibitions include the Microwave Festival (Hong Kong), the Boston Cyber Arts Festival, Medialab-Prado’s Interactivos 08 (MexicoCity), Dashanzi International Art Festval (Beijing), IDMA IDEA's Exhibition/Symposium (Ohio), Fotofest (Houston), Macedonia Museum of Contemporary Art (Greece), Maker Faire (Austin), LA Center for Digital Art (Los Angeles), The Gerald Peters Gallery (NYC), and the Dallas Center for Contemporary Art (Texas).

Kazemzadeh organized the conference Texelectronica '06 (Dallas), served as the chair of the electronic media art session at the College Art Association-CAA '08, served on the Creative Capital Grant Review in '08, served as a juror for SIGGRAPH '07, and has given annual interactive hardware/software workshops at the Central Academy of Fine Art in Beijing since 2004.

For Applying:

Kindly send us your contacts details, your biography and 100 words about your project ideas with email subject “Creative coding” at workshops@di-egyfest.com
Please note that participants will be asked to bring their laptops and USB

Deadline for application to the workshops is Monday 25 March 2013.

WORKSHOP 3

GAME DESIGN

BY MARIO VON RICKENBACH,


GAME DESIGNER

GAME ART, ZURICH UNIVERSITY OF THE ARTS, SWITZERLAND

WEDNESDAY 3 TO SUNDAY 7 APRIL 2013 FROM 10:00 AM TO 4:00 PM

For creating inspiring and border-crossing digital games, it is nessecary to understand and connect all the bits and pieces of the medium: game mechanics, technology, visuals, audio etc. this is why it is important to not only think and talk about games but to work on an actual project to experience the complexity and the possibilities of games as an expressive medium. the game design workshop is intended to give participants an insight into techniques of a digital game prototyping with the powerful yet simple game engine unity. this includes design of game mechanics as well as basic scripting & programming.

the workshop is open for artists/designers who are interested in learning digital game prototyping basics. the programming experience is helpful, but not required. instead, willingness and ability to learn programming basics is required. knowledge of related tools like image editing, 3d- or sound editing programs can be helpful. during the workshop each participant will build a playable prototype of a game.
the workshop is open for artists/designers who are interested in learning digital game prototyping basics. the programming experience is helpful, but not required. instead, willingness and ability to learn programming basics is required. knowledge of related tools like image editing, 3d- or sound editing programs can be helpful. during the workshop each participant will build a playable prototype of a game.

Mario Von Rickenbach

Mario von Rickenbach (1987) is a game designer and developer, based in Zurich, Switzerland. He first started to study architecture, but then decided to do a Bachelor degree in Game Design at Zurich‘s University of the Arts instead, where he also works as research associate nowadays. His recent works include Mirage, a quirky game about a surreal creature and Krautscape, a generative racing game. And his work won different prizes in Berlin and Switzerland during the last years. www.mariov.ch

For Applying :

Kindly send us your contacts details, your biography and 100 words about your project game idea with email subject “Game design” at workshops@di-egyfest.com
Please note that participants need to bring a computer (OSX or Windows) to work on their project.

Deadline for application to the workshops is Monday 1 April 2013.

WORKSHOP 4

CURATING DIGITAL ARTS

BY ANDY BRYDON AND AMALIE ROBERTS


CURATED PLACE, MANCHESTER, UK

WEDNESDAY 3 TO SUNDAY 7 APRIL 2013 FROM 10:00 AM TO 4:00 PM

The Curating Digital Art Workshops will give participants the opportunity to take a crash course in the history of digital arts whilst simultaneously collaborating to curate an original exhibition of contemporary Digital Art. Aimed at early career traditional arts curators with an interest in moving their practice into digital media the workshop will also be of interest to artists, writers, architects and museologists looking to collaborate on new media and digital projects. The aim of the workshop will be to leave participants in a position to be able to plan, budget, schedule, curate, produce, market and evaluate their own digital art shows by using innovation approaches and tools to rapid prototype an original exhibition.

Every day in workshop will be based around a topic that introduces various aspects of the curation of digital arts to the participants. During the afternoon participants will go to site visit that introduces the participants to practitioners in Cairo and have a practical hands on element The participants will leave with a full set of exhibition tools, process and procedure. An understanding of the national and international landscape of digital arts. An understanding of the hardware and software tools being used in digital arts as well as an overview of the theory and practice. And a completed exhibition proposal.

Andy Brydon

An established and experienced curator, festival and major events director, arts producer and writer. Andy has in-depth knowledge of the entire production and documentation process and more than 5 years experience working in a senior strategic role in arts organizations. He works internationally collaborating with visual & digital artists, performers and musicians to create high-impact, high-quality content rich exhibitions and experiences. His experience encompasses delivery of all media including photography, audio, film, digital distribution and high impact public events. Brydon has been responsible for the Haçienda retrospective exhibition Haçienda 25: Fac491, HomeGrown: The Story of UK Hip Hop, and the hugely successful photographic and urban culture exhibitions Secret Cities.

Recently he has been responsible for directing and producing the FutureEverything digital culture festival and his team has delivered successful projects for The British Council (UK and Netherlands),

Royal Botanical Gardens Kew, The Netherlands Business Support Office, BBC Philharmonic, JWT, Aardman Animation, Manchester Art Gallery, Salford University, Manchester Museum of Science and Industry, Marketing Manchester, MIDAS, Sabbath Bikes, Mere Golf & Country Club, Imagine Publishing, ILEX publishing, Corridor Manchester, Raw Design agency and Creative Concern. He has most recently curated the inaugural North Atlantic Pavilion for the 2012 Liverpool Biennial being praised for presenting "international discoveries from unfamiliar places, true international artists whose work feels tangibly of its place" (Waldemar Januszczak, Sunday Times 23/09/2012) www.curatedplace.com

Amalie Roberts

Amalie Roberts is an experienced producer and project manager, a writer and performer of music, and a published academic in creative industries management and intellectual property law. Curating, commissioning and delivering high-quality events, her focus is always on nurturing, exploring and re-imagining the position of live music performance within the contemporary cultural landscape. Bringing core business skills, professionalism and fund-raising experience to the arts, she creates memorable, stunning and world-class productions. Production credits include FutureEverything Festival (Manchester, UK); Insomnia Festival (Tromso, Norway); Liverpool Sound City (Liverpool, UK); In The City (Manchester, UK); Sounds From the Other City (Salford, UK) and Unconvention (Worldwide).

For Applying:

Kindly send us your contacts details, your biography and 200 words about your project idea with email subject “Curating digital arts” at workshops@di-egyfest.com
Please note that participants need to bring their computers and examples of artworks they like for their projects.

Deadline for application to the workshops is Monday 1 April 2013.

WORKSHOP 5

DIGITAL PERFORMANCE/ ROBOTICS

BY DANIEL BISIG AND PHILLIPE KOCHER


ARTISTS, INSTITUTE FOR COMPUTER MUSIC AND SOUND TECHNOLOGY, ZURICH UNIVERSITY OF THE ARTS, SWITZERLAND.

WEDNESDAY 3 TO FRIDAY 5 APRIL 2013 FROM 10:00 AM TO 4:00 PM

The workshop provides an introduction into generative and algorithmic approaches in digital art and music. The workshop follows a very hands on approach in that it allows the students to extensively experiment with algorithms and software tools that have been developed by the instructors for research and artistic creation. A particular focus is placed on the combination of simulations of swarm behaviour and stochastic synthesis in order to create complex, dynamic and interactive audiovisual performances. The workshop goals is to overview of concepts and practice within the fields of generative art and algorithmic music. To Familiarization with algorithmic and aesthetic aspects of swarm simulations and stochastic synthesis. Also to experience in creating swarm simulations and synthesis patches ; intergration into own artistic workflow and realization of prototypical audiovisual works

Daniel Bisig

Daniel Bisig was born in 1968 in Zürich, Switzerland. In 1994, he received a Master's degree in Natural Sciences at the Swiss Federal Institute of Technology. In 1998, he received a PhD in Protein Crystallography at the same university. In 1999, he finished training in web-design with a diploma at the EB-Wolfbach, Zurich. In between 1999 and 2001, he was teaching web-design at the EB-Wolfbach and worked as designer and programmer at the web-company Ditoy. In 2001, he joined the Artificial Intelligence Laboratory at the University of Zurich as a senior researcher. He has also been working as a research associate at the Department of Art and Design, University of Applied Sciences, Aargau in 2003 and at the Institute Cultural Studies, University of Art and Design, Zurich in 2004.

Since 2006, he has an additional research position at the Institute for Computer Music and Sound Technology in Zurich. Since 1996, he has been active as an artist in the fields of computer animation, experimental video and software art. He's most recent works include BioSonics, an interactive Artificial Life installation, Ostrawa, an experimental video film and MediaFlies, a flocking based video and audio remixing tool.

Philippe Kocher

Studied piano, electroacoustic music, music theory, and composition in Zurich, Basel and London. His work encompasses pieces for instruments and voice with or without electronics. His interest lies both in electronic and instrumental music. As means for sound and score synthesis, the computer has become his most important instrument in both fields. He is working at the Institute for Computermusic and Sound Technology (ICST) in Zurich as research associate and software developer as well as at the Zurich University of the Arts as lecturer for music theory and computer aided composition.

For Applying :

Kindly send us your contacts details and your biography with email subject “Digital Performance” at workshops@di-egyfest.com
Please note that participants need to have experience in using computers as creative tools (Programming experience not necessary but advantageous) and all participants need to bring their own computers

Deadline for application to the workshops is Monday 1 April 2013.

WORKSHOP 6

SENSORAMA

BY I-DAT

MIKE PHILLIPS, STAVROS DIDAKIS, ZIAD EWAIS

MONDAY 1 TO TUESDAY 2 APRIL 2013 FROM 10:00 AM TO 4:00 PM

The Sensorama Workshop builds on i-DAT's experience developing a range of ‘Operating Systems’ to dynamically manifest ‘data’ as experience in order to enhance perspectives on a complex world. The Operating Systems project explores data as an abstract and invisible material that generates a dynamic mirror image of our biological, ecological and social activities.

Sensorama focuses on developing sensor devices and methods to visualise the data they harvest from the environment. The Sensorama workshop is built around devises constructed to feed Eco-OS. Eco-OS collects data from an environment through the network of ecoids and provides the public, artists, engineers and scientists with a real time model of the environment. Eco-OS provides a range of networked environmental sensors (ecoids) for rural, urban, work and domestic environments. The real-time data collected through these sensors is visualised using Processing sketches and the Unity 3D Game Engine. The Sensorama workshop is designed to provide

participants with hands on experience of constructing environmental sensors for the harvesting of data from complex ecologies. The Sensorama workshop provides practical experience in collecting data and visualising it through processing sketches and the Unity 3D Game Engine.

The workshop will provide stable models for remote sensor kit and stable software templates for visualising data generated by the sensors in Unity 3D and Processing Sensorama is delivered by: Stavros Didakis, Ziad Ewais and Mike Phillips.from i-DAT
I-DAT

i-DAT is a lab for creative research, experimentation and innovation across the fields of digital Art, Science and Technology, generating social, economic and cultural benefit. Located within the Faculty of Arts at Plymouth University, it has been delivering high quality and experimental national and international arts and cultural activities since 1998. i-DAT became an Arts Council England National Portfolio Organisation in March 2012. It continues to evolve its programme of activities, pushing the boundaries of digital arts / creative media practice, instigating playful opportunities for research, production and collaboration and making technological innovations accessible to artistic talent and audiences.

One of i-DAT’s core aims is to demystify and democratise these processes, supporting a culture of innovation in the arts enabled through digital technologies. i-DAT’s activities are focused around making ‘data’ generated by human, ecological, economic and societal activity tangible and readily available to the public, artists, engineers and scientists for artistic expression with a cultural and / or a social impact. As a networked organisation and cultural broker i-DAT's transdisciplinary agenda fosters open innovation, Knowledge Transfer and mutually beneficial relationships between companies, institutions, communities and individuals.

For Applying

Kindly send us your contacts details and your biography with email subject “Sensorama” at workshops@di-egyfest.com

Please note that :
• The workshop is designed for participants with some familiarity of sensors, data streams and visualisation (processing/Unity 3D).
• Participants will need to bring their own laptops pre installed with Processing, Arduino and Unity 3D.
• Sensor kits will be available for the duration of the workshop but participants might like to bring their own arduino boards

Deadline for application to the workshops is Saturday 30 March 2013.

WORKSHOP 7

SOUND ART

BY DAVID STRANG

THURSDAY 28 TO SATURDAY 30 MARCH 2013 FROM 10:00 AM TO 4:00 PM

Transmission + interference is a collaborative project exploring the creation, transmission, and interference of sound signals with light and other materials. Custom built tools are used to either create, receive or interfere (with) light and sound. These (musical) devices are mostly hacked, combined, or (re)appropriated from common tools such as laser pointer, LEDs, solar cells, record player, computer parts, etc. However, quite often custom electronic circuits are added to allow more control and richer interactions between the devices.

The project focusses to not only research the building of devices but also processes of collaborative creation and use of them. The sounds created / explored are built up from the pure, base elements (square/sine waves, noise) and enable users to produce very raw rhythms and frequencies across quite a wide spectrum of sound. The workshop aims to explore the elements of noise and uses of it in audio devices as well as in live performance - drawing on a rich history of experimental and improvised music.

The workshop will begin with an introduction to the project including showing various tools already developed. The key device at this stage is the transmitter and receiver which each participant will then build and explore the practice of both broadcasting sound and interfering with light. Once this tool has been built there will be time to then explore the potential of this device and experiment with sounds. On the second day the group can explore further the ideas around group performance of noise / improvised experimental music.
There will also be time to play with new devices or even adapt some before preparing for a group performance.

Participants will explore the further potential of this device by interfering with the signal to create both audio and visual effects which will be developed over the course of the workshop into material for a live performance of the work. The development of this performance will involve discussion and play with the ideas of live improvisation and / or structured composition.

David Strang

David Strang is an artist who works with sound and interactive elements. His work looks closely at the natural surroundings we live in and amplifies certain aspects to heighten our perception of space/place. Recent work includes site-specific installation, field-recording, networks, re-appropriating media objects, hacking and noise. He has collaborated and exhibited with artists, architects and scientists as well as exhibiting solo work in the UK, Europe, Russia and USA. He currently lives and works in the UK. http://www.davidstrang.co.uk

For Applying

Kindly send us your contacts details and your biography with email subject “Sound Arts” at workshops@di-egyfest.com

Deadline for application to the workshops is Tuesday 26 March 2013.